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Unreal Engine Premium Plugins

awsSDK

awsSDK is a plugin that brings seamless AWS integration to Unreal Engine, allowing developers to connect their projects with services like S3, Lambda, Cognito, and DynamoDB. Designed for both Blueprint and C++ workflows, it simplifies cloud-based development for games and real-time applications, making it easy to build scalable, secure, and connected experiences directly within Unreal Engine.

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BAAchievementSystem

BAAchievementSystem is a fully integrated achievement system for Unreal Engine, designed to work seamlessly across multiple store platforms. It offers an easy-to-use and expandable framework that allows developers to define, track, and display achievements with minimal setup. With built-in UI support, it provides a complete solution for adding rewarding gameplay milestones to any project.

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BAAnimations

BAAnimations is a plugin that offers a suite of powerful tools and custom C++ classes to enhance animation workflows in Unreal Engine. While it includes example animations, its core focus is on providing developers with flexible systems for managing, extending, and customizing animation behavior at a low level—perfect for projects that require precise control and scalability.

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BABackend

BABackend is a plugin that enables seamless integration with Bionic Ape’s custom backend using a proprietary, high-performance RPC protocol built on WebSockets. Designed for speed and efficiency, it provides a lightweight communication layer for connecting Unreal Engine projects with remote services, making it ideal for real-time features such as matchmaking, persistence, or live events.

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BABooks

BABooks is a plugin that provides a complete toolset for creating and managing interactive books within Unreal Engine worlds. Supporting both editor-time and runtime creation, it allows developers to build dynamic libraries, place readable books in the environment, and enable immersive player interactions. Ideal for narrative-driven games or educational experiences, BABooks brings rich, customizable reading systems to life.

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BACharacterAnimation

BACharacterAnimation is a plugin focused on enhancing character animation systems in Unreal Engine through a collection of specialized tools and custom C++ classes. Building on the foundation of BAAnimations, it offers deeper control over character-specific behaviors, blending, and state management, making it ideal for developers looking to implement advanced, scalable animation systems for playable or AI-controlled characters.

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BACharacterCreation

BACharacterCreation is a versatile plugin that provides a robust framework for character customization in Unreal Engine. Compatible with any character type—including Metahuman—it allows developers to define and manage outfits, facial and body morphs, and a wide range of customizable parameters. With its flexible toolset, it enables the creation of deeply personalized characters, perfect for RPGs, MMOs, and narrative-driven experiences.

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BACollect

BACollect is a lightweight plugin that provides essential tools for implementing item collection mechanics in Unreal Engine. It simplifies the process of creating collectible objects, managing inventory integration, and triggering related events, making it ideal for games that involve gathering resources, pickups, or quest items.

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BACombat

BACombat is a multiplayer-ready action combat plugin for Unreal Engine that provides a robust framework for creating responsive and synchronized combat systems. It includes support for real-time attacks, combos, hit detection, and combat states, all designed with network replication in mind—making it ideal for both single-player and multiplayer games requiring fluid and engaging combat mechanics.

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BADamageSystem

BADamageSystem is a multiplayer-ready plugin for handling damage in Unreal Engine projects. It offers a modular and extensible framework for applying, calculating, and replicating damage across characters, AI, and objects. With built-in support for health, armor, and damage types, it ensures consistent and synchronized behavior in both single-player and multiplayer environments.

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BADialogueSystem

BADialogueSystem is a multiplayer-compatible dialogue system for Unreal Engine, designed to support complex, branching conversations across both single-player and networked games. It allows developers to define dialogues, choices, and conditions, with full replication support to ensure synchronized interactions between players and NPCs in multiplayer environments.

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BAFaction

BAFaction is a multiplayer faction system for Unreal Engine that allows players to create, join, and interact with factions dynamically. Both players and NPCs can belong to factions, enabling complex relationships, alliances, and rivalries. Designed with replication in mind, BAFaction supports persistent faction states and interactions across multiplayer sessions, making it ideal for social systems, team-based gameplay, and large-scale RPGs.

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BAFocusInteractions

BAFocusInteractions is a multiplayer interaction system for Unreal Engine that enables players to interact with objects, NPCs, and the environment through a streamlined and extensible focus-based approach. Designed for both single-player and networked games, it supports replicated interactions, context-sensitive prompts, and flexible logic, making it ideal for creating immersive and responsive gameplay experiences.

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BAInventorySystem

BAInventorySystem is a versatile multiplayer inventory system for Unreal Engine that allows seamless integration with both disk-based and backend data access objects (DAOs). It provides the flexibility to implement and customize your own DAO mechanisms, enabling developers to easily connect the inventory system to their backend infrastructure. With full replication support, it ensures smooth data synchronization between players, making it ideal for games that require persistent inventory management across multiplayer sessions.

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BAMMO

BAMMO is an all-in-one plugin bundle for Unreal Engine that provides everything you need to build a fully-featured MMO game. It includes a suite of integrated systems—such as multiplayer networking, quests, skills, inventory, character creation, backend connectivity, a player dashboard, RPG logic, and focus-based interactions. Designed for scalability and modularity, BAMMO streamlines MMO development by combining all core gameplay systems into a cohesive, multiplayer-ready framework.

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BAMultiplayer

BAMultiplayer is a comprehensive plugin for Unreal Engine that provides essential tools for building multiplayer games. It includes systems for managing player profiles, user data, and a powerful feature called ServerLinks—enabling seamless connections between multiple servers. Designed to support scalable online architectures, BAMultiplayer is ideal for games requiring persistent worlds, player progression, and interconnected gameplay experiences.

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BATimeHop

BATimeHop is a plugin for Unreal Engine that introduces time-hopping mechanics, allowing players to shift between different time states or timelines. Designed for both multiplayer and single-player games, it provides tools for synchronizing world changes, managing temporal states, and triggering gameplay events based on time shifts—ideal for puzzles, exploration, or innovative narrative mechanics.

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BANavStick

BANavStick is an accessibility-focused plugin for Unreal Engine that uses text-to-speech to describe on-screen elements, helping players with visual impairments navigate and interact with the game. It intelligently announces UI components, gameplay elements, and environmental context, making games more inclusive and accessible without compromising the experience.

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BARace

BARace is a plugin that provides a comprehensive set of tools for developing racing games in Unreal Engine, supporting all types of races—from time trials to multiplayer competitions. It includes systems for race logic, checkpoints, lap tracking, and result validation, making it easy to implement responsive and scalable racing mechanics in both single-player and multiplayer settings.

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BAPortalsPlugin

BAPortalsPlugin is a multiplayer-ready plugin for Unreal Engine that allows developers to create seamless, interactive portals similar to those in the Portal game series. It supports real-time travel, object and player teleportation, and visual connections between locations—all fully replicated for synchronized behavior in networked environments. Perfect for puzzles, traversal mechanics, or innovative multiplayer level design.

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BASequencer

BASequencer is a plugin for Unreal Engine that enables fully replicated cinematic and gameplay sequences across multiplayer sessions. It allows developers to trigger and synchronize sequences such as cutscenes, scripted events, or in-game animations, ensuring all players experience them simultaneously and consistently in both cooperative and competitive environments.

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BARPG

BARPG is a core plugin for building role-playing game systems in Unreal Engine, designed to work seamlessly in both multiplayer and single-player environments. It provides foundational tools for managing character progression, stats, classes, experience, and level-ups. Highly modular and extendable, BARPG is ideal for integrating into broader systems like quests, combat, and inventory to create deep and engaging RPG experiences.

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BAShooter

BAShooter is a plugin for creating fast-paced shooter mechanics in Unreal Engine, supporting both first-person and third-person perspectives. It includes essential systems such as weapon handling, shooting logic, hit detection, ammo management, and replication for smooth multiplayer gameplay. Designed for flexibility and expandability, BAShooter is the perfect starting point for building competitive or narrative-driven shooter experiences.

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BATakedownSequence

BATakedownSequence is a plugin for Unreal Engine that enables cinematic takedown and execution sequences in both multiplayer and single-player games. It provides tools for triggering synchronized animations, handling target validation, and managing gameplay flow during takedowns, ensuring smooth and immersive moments whether performed against AI or other players.

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BAToolset

BAToolset is a plugin that adds a suite of custom tools to the Unreal Engine editor, streamlining development workflows and improving productivity. It includes utilities for asset management, debugging, batch operations, and project organization, making it an essential companion for teams building complex single-player or multiplayer games.

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BATrafficSystem

BATrafficSystem is a plugin for Unreal Engine that provides a complete traffic simulation framework for both single-player and multiplayer games. It includes tools for spawning and managing vehicles, defining traffic rules, pathfinding, and intersection control—making it ideal for open-world games, urban simulations, or any project requiring realistic and responsive traffic behavior.

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BATTSGeneratorEditor

BATTSGenerator is a plugin for Unreal Engine that enables dynamic text-to-speech (TTS) generation in both single-player and multiplayer environments. It allows developers to convert in-game text into spoken dialogue on the fly, supporting accessibility features, AI voice lines, and immersive narrative experiences with real-time audio synthesis.

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BionicApeAI

BionicApeAI is a plugin that provides advanced AI tools and systems for Unreal Engine, supporting both single-player and multiplayer games. It includes components for behavior trees, decision-making, perception, and custom AI logic, allowing developers to create intelligent, responsive, and scalable AI characters tailored to their gameplay needs.

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BionicApeCloud

BionicApeCloud is a plugin that connects Unreal Engine projects to scalable cloud-based services, enabling features such as data storage, player analytics, and backend communication. Built for both single-player and multiplayer games, it integrates smoothly with other Bionic Ape systems to support connected gameplay, persistent progression, and cloud-synced experiences.

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BionicApeEditor

BionicApeEditor is a plugin that extends the Unreal Engine editor with custom tools and panels designed to enhance the development workflow. It provides utilities for debugging, asset organization, and plugin-specific editors, helping developers work more efficiently across both single-player and multiplayer projects.

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BionicApeInput

BionicApeInput is a plugin that offers an extended input management system for Unreal Engine, supporting advanced input mapping, context-based actions, and multiplayer-ready setups. It simplifies the creation of flexible and responsive input schemes for characters, UI, and gameplay systems across a wide range of devices and control methods.

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BionicApeUI

BionicApeUI is a plugin that provides a modular and responsive user interface framework for Unreal Engine. Designed for both single-player and multiplayer games, it includes customizable widgets, menus, HUD elements, and UI logic that can be easily extended and styled to match any game’s visual identity.

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CharacterAttributesAddon

CharacterAttributesAddon is a plugin for Unreal Engine that adds a flexible and extensible attribute system to characters. It allows developers to define and manage stats such as health, stamina, strength, or custom attributes, with full support for multiplayer replication. Ideal for RPGs, shooters, or any game requiring scalable character progression and stat-driven gameplay.

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FiveFingerFillet

FiveFingerFillet is a plugin for Unreal Engine that implements the classic Five Finger Fillet minigame with full multiplayer support. It handles input timing, precision challenges, animations, and scoring, allowing seamless integration into larger games as a high-risk, skill-based activity playable alone or against other players.

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GameLiftServerSDK

GameLiftServerSDK is a plugin that integrates Amazon GameLift's server-side SDK into Unreal Engine, enabling developers to host, scale, and manage dedicated multiplayer game servers in the cloud. It provides all the necessary tools to handle player sessions, matchmaking, server health checks, and seamless deployment to AWS infrastructure.

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MetaHTML5

MetaHTML5 is a plugin for Unreal Engine that enables Metaverse experiences to run directly in web browsers via HTML5. Designed for both multiplayer and single-player use cases, it allows seamless deployment of immersive 3D environments without requiring client installation, making it ideal for virtual worlds, interactive exhibitions, and web-based simulations.

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MetaverseSuite

MetaverseSuite is a comprehensive plugin package for Unreal Engine that provides the essential systems needed to build connected, persistent Metaverse experiences. It includes tools for identity management, world persistence, social interactions, and seamless multiplayer integration—laying the foundation for scalable and immersive virtual worlds.

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OnlineSubsystemBAAPI

OnlineSubsystemBAAPI is a custom implementation of Unreal Engine’s Online Subsystem that connects directly to Bionic Ape’s proprietary backend. It replaces or extends standard online services with tailored support for user authentication, matchmaking, sessions, and data handling—fully optimized for both single-player and multiplayer experiences using our in-house infrastructure.

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OnlineSubsystemCognito

OnlineSubsystemCognito is a custom Unreal Engine Online Subsystem implementation that integrates directly with AWS Cognito. It enables secure user authentication, session management, and identity services using Amazon's infrastructure, making it a powerful solution for both single-player and multiplayer games requiring scalable and cloud-based account systems.

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ReactiveDialogSystem

ReactiveDialogSystem is an advanced dialogue system for Unreal Engine that dynamically responds to in-game events. Designed for both single-player and multiplayer games, it allows dialogues to be interrupted, resumed, or adapted based on gameplay context—creating more natural, immersive, and responsive character interactions.

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SkeletalMeshMerger

SkeletalMeshMerger is a plugin for Unreal Engine that allows developers to merge multiple skeletal meshes into a single mesh at runtime. Designed for performance and flexibility, it supports character customization, modular equipment systems, and dynamic mesh composition—ideal for both single-player and multiplayer games requiring real-time skeletal assembly.

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SwitchesPlugin

SwitchesPlugin is a lightweight plugin for Unreal Engine that provides a versatile system for implementing switch logic, including on/off states, toggles, and multi-state configurations. Perfect for controlling gameplay elements, puzzles, and interactive environments in both single-player and multiplayer projects.

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UEHTML5

UEHTML5 is a custom plugin that enables Unreal Engine projects to run seamlessly in HTML5 environments. It provides the necessary tools and optimizations to package, deploy, and interact with games directly in web browsers, supporting both single-player and multiplayer experiences without requiring additional installations.

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Transform Your Vision into Reality with Bionic Ape

Partner with Bionic Ape to bring your gaming ideas to life. Our expert team is ready to create immersive, high-quality games and virtual experiences tailored to your needs. Contact us today to start your journey into the future of gaming and virtual worlds!

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