Use VCPKG for Third Party Libraries in Unreal Engine
This post guides you so you can easily set up and use the GameLift Server SDK plugin for Unreal Engine in your game server projects.
Git LFS for Unreal Engine assets
This post guides you so you can easily set up and use the GameLift Server SDK plugin for Unreal Engine in your game server projects.
GameLift Unreal Engine Tutorial
This post guides you so you can easily set up and use the GameLift Server SDK plugin for Unreal Engine in your game server projects.
Unreal Plugins as Git Submodules
Most Plugins are developed to be shared among many projects, Unreal Has a good way to do this by installing them on the Engine installation if you purchase them via Marketplace or if you use the ones included in the Engine. But if you have private Plugins that you want to share among
Debug Dedicated Server in Unreal
First follow this tutorial: https://docs.unrealengine.com/en-US/InteractiveExperiences/Networking/HowTo/DedicatedServers/index.html Then, open Visual Studio and Right Click the project, choose Properties, go to the Debugging section -- there is a box for "Command Arguments". add "/Game/Maps/YourMap -log -port=9999 -server" Press F5 or right-click debug on your project's folder. You are good to go!
Struct Redirection through Core Redirects
Sometimes, an existing class, property, function name, or similar code member needs to be renamed. Bluprints were borne to ease our life, but sometimes it lacks the tools, or aren't that obvious, to perform simple tasks that we programmers are used to.One of them is to perform a change in the
Creating new Types of Asset in Unreal Engine
In this tutorial I will show you how to create a New Asset Type for the Unreal Engine Editor. Unreal Engine provides a large number of Asset Types, for instance, StaticMeshes, Materials, SkeletalMeshes
How to Import a Vehicle to Unreal Engine
This small tutotorial will guide you through the import of some cars, it should work for any car but I'll be using "Kenney's Mini Car Kit". You can download it here: https://kenney.itch.io/kenney-game-assets-3 I'll be using Maya, but it shouldn't really matter if you use Blender or 3ds Max. Unreal Engine uses centimeters so it's a good